Training Ground

Training Ground

  • Absolute Time: 13.7 billion, 449,537 AT
  • Holocene: 10,170 H RTL: 530 CE
  • Local Time: -2 Choosing Time
  • Location: England
  • Progress Level: PL 1
  • Point of Divergence: Revisionist contact 9,950 H
  • Dominant Civilization: Revisionist cult
  • Aspects: Isolated, Revisionist, Religious
  • Progress Level: PL 1
  • Civilization Paradigm: Agrarian
  • Dominant Culture: Celtic
  • Government: Tribal
  • International Relations: Miltaristic
  • Religious Attitude: Religious
  • Religion: Animist

Both the Revisionists and OTL recruit primarily from natives on-the-ground, out of need, expediency, and ease. However, every once in a while, one faction or the other will invest in a Training Ground timeline. In this Tick, they will abandon their usual goals and seed operatives to create a society specifically for recruitment – one based entirely on Revisionist (or OTL) ideology, with children trained from birth to be Travelers. This sample Training Ground timeline is a Revisionist one, designed on the common technique of mythologizing the Revisionists.

In 32 CE, Team Sapphire entered the timeline and exposed themselves to a local Celtic tribe. They [mimicked or defeated] the tribe’s deities, using their sophisticated technology to counterfeit godly abilities, and quickly gained the tribe’s devotion. Team Sapphire spent the next two years teaching the [something Celtic] tribe the basics of temporal theory, tactics, intelligence, and, most importantly, how to operate Revisionist holographic and VR training tools so that they could continue their training alone. Every twenty years downtime, a Revisionist team would Travel in, choose a new recruit from that generation of trainees, and leave – all, of course, set up in advance from the previous Tick.

The Choosing Ceremony is the focal point of the [something] Tribe’s lifestyle, as they have been taught that it is their sacred duty to prepare children for service in the world of the gods. Every child of the [something tribe] is readied from birth, with weaker babies left to die on a sacred hill. The children are split early on into five castes, derived from the Revisionist operational categories – Operations, Science, Engineering, Medicine, and Command. Failure to perform well in one’s assigned caste is the greatest shame possible, and children unable to keep up are banished (see Dropouts, below).

Training Ground

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