Home Space Time

  • Space-Time Traits and their related Background Stunts
Civilization Paradigm
  • Urban: I Know a Guy Who Knows a Guy (Contacting), Grease the Wheels (Resources), Money Talks (Resources), Best That Money Can Buy (Resources), Long Term Investment (Resources)
  • Nomadic: Bardic Memory (Academics), Marathon Training (Athletics), In Plain Sight (Stealth), Hush (Stealth), Lightfoot (Stealth), Animal Friend (Survival), Due North (Survival), Tracker (Survival)
  • Agrarian: Animal Companion (Survival), Animal Friend (Survival)
  • Raider: Long Shot (Guns), Hell Bent for Leather (Survival), Hands Free (Survival), Equestrian (Athletics)
Progress Level
  • 1: Animal Friend (Survival), Due North (Survival), Bardic Memory (Academics), In Plain Sight (Stealth), Hush (Stealth), Lightfoot (Stealth)
  • 2: Flawless Parry (Weapons), Close At Hand (Weapons), Weapon of Destiny (Weapons)
  • 3: Flawless Parry (Weapons), Close At Hand (Weapons), Weapon of Destiny (Weapons)
  • 4: Mister Fix-It (Engineering), Gun-Crazy (Firearms)
  • 5: One Hand on the Wheel (Drive), Mister Fix-It (Engineering)
  • 6: Personal Gadget (Engineering), Universal Gadget (Engineering), Flawless Navigation (Pilot), One Hand on the Stick (Pilot) Neural Jack (Gadget: +2 to PL 6 computers), Implant (Personal Gadget with Integral improvement)
  • 7 Personal Gadget (Engineering), Universal Gadget (Engineering), Flawless Navigation (Pilot) * Earth Remnant: Best That Money Can Buy * Colony World: Adapted: any single Athletics, Endurance, or Might stunt * Ambassador: Pheremones: Any single Rapport stunt; Empathic Programming: Any single Empathy stunt; Generic Features: +2 to Disguise, Contacting, Rapport, or Deceit checks to pass for a native.
  • 8: Personal Gadget
Dominant Culture
  • Celtic: Bardic Memory: (Academics: Walking Library), Sword Culture: +1 stress when using Weapons with swords from a European Civilization (Weapons), Last Leg (Endurance), Feel the Burn (Endurance), Tireless (Endurance), One Hit to the Body (Endurance), Herculean Strength (Might), Flawless Parry (Weapons), Close At Hand (Weapons), Weapon of Destiny (Weapons), Strong Blow (Weapons), Keep ‘em Coming (Weapons),
  • Chinese: The Honest Lie (Deceit), Ebb and Flow (Empathy), Cold Read (Empathy), Martial Arts (Unarmed), Toady (Rapport), Flawless Parry (Weapons), Close At Hand (Weapons), Weapon of Destiny (Weapons), Keep ‘em Coming (Weapons), Weapon Finesse (Weapons)
  • Egyptian: Ebb and Flow (Empathy), Cold Read (Empathy)
  • Hellenic: The Artist’s Eye (Art); Razor Tongue (Art), Wrestler (Might)
  • Indic: Ebb and Flow (Empathy), Cold Read (Empathy)
  • Islamic: Flawless Parry (Weapons), Close At Hand (Weapons), Weapon of Destiny (Weapons)
  • Japanese: Razor Tongue (Art), The Honest Lie (Deceit), Ebb and Flow (Empathy), Cold Read (Empathy), Toady (Rapport), Martial Arts (Unarmed), Flawless Parry (Weapons), Close At Hand (Weapons), Weapon of Destiny (Weapons), Keep ‘em Coming (Weapons), Weapon Finesse (Weapons)
  • Mesopotamian: Shield Wall (Weapons)
  • Meso-American
  • Mississippian: In Plain Sight (Stealth), Hush (Stealth), Lightfoot (Stealth)
  • Norse: Danger Sense (Alertness), Last Leg (Endurance), Feel the Burn (Endurance), Tireless (Endurance), One Hit to the Body (Endurance), Herculean Strength (Might), Flawless Parry (Weapons), Close At Hand (Weapons), Weapon of Destiny (Weapons), Strong Blow (Weapons), Keep ‘em Coming (Weapons),
  • Roman: Danger Sense (Alertness), Brawler (Unarmed), Last Leg (Endurance), Feel the Burn (Endurance), Tireless (Endurance), One Hit to the Body (Endurance), Wrestler (Might), Flawless Parry (Weapons), Close At Hand (Weapons), Weapon of Destiny (Weapons), Keep ‘em Coming (Weapons), Shield Wall (Weapons)
  • Slavic: Brawler (Unarmed), Last Leg (Endurance), Feel the Burn (Endurance), Tireless (Endurance), One Hit to the Body (Endurance), Flawless Parry (Weapons), Close At Hand (Weapons), Weapon of Destiny (Weapons), Keep ‘em Coming (Weapons),
  • Steppe: On Top of It (Alertness)
  • Traveler: International (Rapport), Walk the Walk (Contacting)
  • West African
  • Western: Gun-Crazy (Firearms)
Religion
  • Agnostic
  • Atheist: Smooth Recovery (Resolve), Inner Strength (Resolve), Iron Determination (Resolve)
  • Religious: Ebb and Flow (Empathy), Cold Read (Empathy)
  • Animist
  • Monotheist
  • Polytheist
International Relations
  • Diplomatic: Best Foot Forward (Rapport), International (Rapport), I Know a Guy Who Knows a Guy (Contacting), Walk The Walk (Contacting), Big Man (Contacting), Ebb and Flow (Empathy), Cold Read (Empathy), Best Foot Forward (Rapport), Five Minute Friends (Rapport), The Right Questions (Rapport), Smooth Over (Rapport)
  • Isolationist: Smooth Recovery (Resolve), Inner Strength (Resolve), Iron Determination (Resolve)
  • Mercantile: International (Rapport), Money Talks (Resources), Best That Money Can Buy (Resources), Long Term Investment (Resources)
  • Miltaristic: Long Shot (Firearms), Shot on the Run (Firearms), Stay on Target (Firearms), Fast Reload (Firearms), Rain of Lead (Firearms), Gun-Crazy (Firearms), Lead By Example (Leadership), Analytical Commander (Leadership), Flawless Parry (Weapons), Close At Hand (Weapons), Weapon of Destiny (Weapons)
Government
  • Anarchy: Criminal Mind (Security), Hatpin Maestro (Security)
  • Aristocracy: Ebb and Flow (Empathy), Cold Read (Empathy), Instant Functionary (Leadership), Toady (Rapport), Courtly Grace (Rapport), Style (Rapport)
  • Authoritarianism: Criminal Mind (Security), Hatpin Maestro (Security), Subtle Menace (Intimidation), Scary (Intimidation)
  • Communist: Instant Functionary (Leadership)
  • Confederation
  • Corporatocracy: Money Talks (Resources), Best That Money Can Buy (Resources), Long Term Investment (Resources)
  • Democracy: Legal Eagle (Leadership)
  • Dictatorship: Criminal Mind (Security), Hatpin Maestro (Security)
  • Federation: Legal Eagle (Leadership)
  • Feudalism: Ebb and Flow (Empathy), Cold Read (Empathy), Instant Functionary (Leadership), Great Leader (Leadership), Lead By Example (Leadership), Toady (Rapport), Courtly Grace (Rapport), Style (Rapport)
  • Kritarchy (ruled by judges): Legal Eagle (Leadership)
  • Meritocracy
  • Minarchism (Libertarianism):
  • Monarchy: Ebb and Flow (Empathy), Cold Read (Empathy), Instant Functionary (Leadership), Courtly Grace (Rapport), Style (Rapport)
  • Constitutional Monarchy: Instant Functionary (Leadership), Toady (Rapport) Oligarchy: Ebb and Flow (Empathy), Cold Read (Empathy)
  • Plutocracy: Money Talks (Resources), Best That Money Can Buy (Resources), Long Term Investment (Resources)
  • Republic: Legal Eagle (Leadership)
  • Socialism: Instant Functionary (Leadership)
  • Technocracy: Universal Gadget (Engineering), Personal Gadget (Engineering), Scientific Genius (Science)
  • Theocracy: Instant Functionary (Leadership)
  • Totalitarianism: Criminal Mind (Security), Hatpin Maestro (Security); Subtle Menace (Intimidation), Scary (Intimidation)
  • Tribal: Bardic Memory (Academics), Lead By Example (Leadership)

Home Space Time

Crosstime gremlin1384 gremlin1384