Tag: gear

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  • Travel

    Travel: To travel in time. Time travel, or simply "Travel" to anyone working [[Crosstime]], can be achieved through a variety of mechanical means, though the underlying physics are all the same. -Temporal Displacement Engine (TDE) (PL 6): Every form …

  • Gear

    You do not need to determine your character's exact possessions, but it may be useful to determine a few basic pieces of gear. You own any piece of gear you have bought through the "(classname)Personal Gadget":http://www.faterpg.com/dl/sotc-srd.html# …

  • Travel Implant

    -Travel Implant (TI) (PL 8): The most sophisticated form of [[Travel]], the Travel Implant is standard equipment for any [[OTL]] or [[Revisionists|Revisionist]] [[Operative|operatives]], as well as many in other [[factions]]. The core component, a [[ …

  • Lingua Franca Implant

    A subcutaneous implant that provides near-instantaneous two-way translation of spoken language. Standard issue for all agents of both of the [[Big Two]], and many other [[factions]]. * Lingua Franca Implant * Base Cost: Poor (-1) (Audio/Visual …

  • Camouflaged Medical Kit

    * Camouflaged Medical Kit * Base Cost: Mediocre (+0) * Improvements: * PL 6 * Special Effect: Camouflaged as PL [whatever is appropriate] * Item Quality/Cost: Fair (+2)

  • Weapon Types

    In a setting like Crosstime, widespread across time and space, a detailed list of specific weapons and armor effects is counterproductive -- and also against the "rules-light" nature of Fate. Most weapons can be easily covered by one of the following …