The Athenaeum Op -- Part 2

After arriving at the Athenaeum, Gordon organized the Archivists into the best defensive position possible, just in time to see the OTL fringers arrive.

The Archivists, being trained for research and not combat, proved worse than useless in the coming battle, but Gordon’s team pushed back the raiders handily. Yoshi operated on the front lines, dealing death with the Emperor’s sword, though his attempt to leap down from above using his grappling hook backfired badly, and he ended up with an infected wound from slipping in the corpses of his enemies.

A grizzled woman, Megan Hewitt, led the raiders, and managed to escape – though not before Naila laser-burned the skin off her arm and Yoshi took one of her legs (which he then used as psychological warfare, throwing it at one of her goons).

After Gordon’s team pushed back the assault, they went to the Athenaeum’s archives to search for the origins of Mycroft and its mysterious creator Arthur. Unfortunately, when Gordon and Naila accessed the servers to begin their research, they found that Hewitt was logged on remotely, trying to find and delete the same data. Using a complex search algorithm and examining the mythological origins of the terms “Arthur” and “Mycroft,” they quickly found what they were looking for – and by bombarding Hewitt’s terminal with “Holocaust porn,” they drove her offline. Meanwhile, Yoshi defended their physical locale from several raiders, including one swordsman who gave him trouble for a short time.

At the end, the team discovered that “Arthur” was actually an artificial life form – which, considering that Mycroft’s AI was already an aberration, was extremely distressing – and that “he” was emblazoned with the same sigil as Mycroft’s official symbol. Last, but not least, they learned Arthur’s destination after leaving Blaid Drywg: medieval Japan, only a few Ticks distant from Yoshi’s home space-time!

The Athenaeum Op -- Part 1

Returning to the Revisionist Sanctum after their successful work defeating MYCROFT, Major Gordon Bishop, Naila, and Yoshi Nakamura debrief with Gordon’s commanding officer, Centimus. He approves of their work, but admits they simply don’t know enough about MYCROFT, or its apparent creator, the mysterious Traveler Arthur. Centimus asks the team to journey across The Station to the Athenaeum to visit the Archivists and asks resident expert on the era, Leopoldo Trevino, who should be able to tell them exactly what happened during Arthur’s visit to the timeline.

After an uneventful night, the trio heads into a contested zone to get to the Athenaeum. Unfortunately, they are attacked by a group of OTL fringers. The fight is a difficult one, with Yoshi ending up with badly burned skin and a foot practically melted by molten metal. The last surviving fringer (reluctantly) tells them that he believes time natives are inherently inferior to Travelers (a belief Gordon quickly deconstructs, as virtually every Traveler was first introduced to Travel by another Traveler, instead of by their own effort), and that the larger group of fringers are heading to attack the Athenaeum in order to purge some data from the archives.

Dragging their captive with them, the team heads to the Athenaeum, only to find it shoddily barricaded by ill-prepared Archivists. Gordon, after being chastised by an overly pushy Naila about the difference between “I” and “we,” offers the team’s services to defend the Athenaeum against the fringers, and prepares their defenses for a frontal assault.

The Sampo Op -- Part 1

Tick 1852, 9752 H, 112 CE. Rural Gaul in the waning years of the Roman Empire, one of the Free Market’s many meeting places. Major Gordon Bishop and his allies Naila and Yoshi are on a tech-scavenging mission for the Revisionists. They’ve heard rumors that a merchant named Casselman has been talking about a machine called the Sampo, capable of building anything out of thin air, and Gordon wants to find out if there’s any truth to it.

Casselman at first seems to be nothing more than a huckster, putting on a show with a fake magic box that the team quickly sees through—but once they speak to him in private, they determine that while his Sampo is indeed a fake, he believes there is a real one, in an obscure corner of space-time. The city of Roget is supposedly a high-tech city in a post-apocalyptic timeline, completely out-of-place, in 2600 CE/12240 H, with a Sampo in every house.

Bishop and co. debate for some time the morality and practicalities of the Sampo: will Bishop’s superiors misuse this intensely powerful technology? But what if OTL gets it first? What if Casselman tries to sell it to another faction—should they kill him to prevent it? Eventually, they decide that at worst, the Revisionists will end up on a level playing field with OTL if they both get the Sampo, and that they will deal with Casselman if and when he sells the Sampo again.

After organizing a meet with Casselman in Tick 1855, 1971 CE Hawaii, they Travel to the Revisionist Base and prepare for their mission. They do some research and decide to start their mission in the small city-state of Lanshar (formerly Lancastershire) near Roget, and gather up some gear for their chosen cover as merchants: Gold, leather, fancy combs, and leather needles as trade supplies; marking Travel tech to transport two Sampos (one for the Revisionists, one for Casselman); period-authentic merchant garb; a nanite saw for cutting gold; a sword; a rope and grapnel; and some antibiotics.

Approaching Lanshar, the trio sees that though Lanshar is a primitive city-state, Roget has become a city of gleaming black spires, ultramodern and wildly out of place—and isn’t even Roget, at least not anymore. Interrogating a local drunk who had been driven out of the technological city, they discover it is now known at Blaidd Drwg (Blythe droog) and ruled by a tyrannical AI named MYCROFT. They try to determine MYCROFT’s agenda and origin, but besides hypothesizing that it and the Sampo are one and the same (or at least closely linked), they discover nothing.

Before any further decisions can be made, three cyborgs enter the tavern in which they are seated and begin slaughtering the citizens. In the ensuing fight, Naila spends all her time gathering nanites from the cyborgs to enhance her nanite saw; Gordon takes a splinter to the head but otherwise stays safe—but only makes one successful hit; and Yoshi quickly and efficiently slays all three cyborgs with the Emperor’s Sword, suffering only a minorly-hurt leg in the process. Unfortunately, two civilians die in the chaos, but the team reassures themselves that it could have been much worse.

Afterwards, they search the cyborgs inside and out, analyzing skin, weaponry, and the data in their heads. The cyborgs were sent by MYCROFT, on a roving patrol that seems to have started up four months previous; they followed the signature of the temporal radiation let loose by Travel; all of their cybernetic limbs are marked with a strange symbol that Yoshi thinks is similar to that he saw on the robots who invaded his home space-time. They make the supposition that MYCROFT knows about Travelers, and decide to investigate his creator, Dr. Helen Blazejewski, in the detention camp where she has been for the last thirty years.

In Media Res

In Nuevo New Amsterdam, Tick 1850, 1310 New Calendar, 5430 AD - the last great city in a destroyed, polluted world - works Major Gordon Bishop, Revisionist operative, and his allies Naila, who has been following Gordon since they met in her space-time, and Nakamura Yoshi, a mercenary loosely affiliated with the Revisionists.

Hot on the trail of an OTL saboteur named Nivens, the team finds he’s stolen demolitions and a long-range laser. Naila easily breaks into and hotwires a vehicle, and they’re off to the edge of the dome. Before they arrive, they split up, and Yoshi sneaks up from behind. Though he is caught by one of the OTL agents, he quickly dispatches the agent before he can sound an alarm.

Meanwhile, Naila approaches incognito, hoping to enter a noodle shop without being noticed. Unfortunately, the area has been cleared of civilians, and Naila is immediately noticed and fired upon. She dives behind a car and, eventually, drives it into the baddies.

Gordon arrives and takes out another OTLer, then climbs atop a nearby building, attempting to carefully get closer to the action.

While Gordon and Naila are primarily engaged with a few OTLers, Yoshi uses his grappling hook to swing across to a floating platform where Nivens and a demolitions expert are setting explosives to crack the dome. Yoshi’s swordwork quickly dispatches the demolitions expert before Nivens Travels out. Finally, Yoshi tears the bomb off the dome and tosses it into the noodle shop, where it explodes messily—but without cracking the dome nad destroying the city.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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